Hi, I’m Sydney! Four years ago, my innate curiosity led me into the field of design and I couldn’t be more grateful for it. I believe that good design has the ability to change the world and better the lives of many. I’m incredibly passionate about UX design and motion graphics. I find myself constantly working to pair the two together. When I’m not sitting behind a computer, I’m normally sitting behind a camera hoping to capture the immensely interesting world around me.
For this student project the goal was to create promotional content for a potential design conference. inFrame is a motion design conference that would be held in Seat- tle, Washington. I think that it is incredibly important to create a community of support- ive creators within this city. This is exactly what I would aim for this conference to become. With the help of workshops, panel discussions, and presentations I believe that this conference has the potential to be something great. Throughout the promotion- al content and branding, including the poster and pamphlet, I aimed to convey motion through my line work. Additionally, I strived to catch the eye of my audience through bold colors. In this project, I took on the role of an illustrator, an animator, and a brand designer. I ended up with a poster, promotional pamphlet and promotional video.
Having lived in Seattle for the better part of four years, I have come to find out that parking is a huge hassle in this city. It can be a bit of a headache when driving to a time sensitive event and not being able to find a parking spot. VALET would solve the no parking problem that has been an issue for many growing cities. VALET is a parking app of the future. Designed to connect you to thousands of parking spots in your city. Whether it be in a garage, a lot, or street side, VALET will find the parking spot that fits your needs. The intuitive interface and sleek design makes the app accessible to the general public. For this project, I fulfilled the roles of a UX designer, an illustrator, and an animator. My result was an interactive prototype and a promotional video.
For this student project the goal was to research the functionality of a mechanical object and represent those processes in a moving infographic. The first step of the process was to physically deconstruct our object. I chose to deconstruct a Nikon Coolpix camera that I found at Goodwill. This hands-on research gave me a much better understanding about the functionality of my specific camera. I was able to see how certain processes take place and understand parts in relation to one another. I backed this hands-on research by looking through the owners manual, watching videos about the function of a camera sensor, and researching more about how cameras are able to capture light. This research gave me the ability to be well-informed before going into the design phase of this project. The role I took on for this assignment was an animator. The result that I ended up with was a motion graphic.